Selected Projects

2014 - 2016

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Platform Sandbox v.2

Pedagogical game-like design Environment.

Used in teaching at Staedelschule Architecture Class, 2016-17

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Supersurface

Interactive Environment. Based on Supersudio projects

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Platform Sandbox

Pedagogical game-like design Environment.

Used in teaching at Staedelschule Architecture Class, 2015-16

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Garden State 2016

Installation design

Lausanne, Graz and Essen Zollverein

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Junkspace

Computer game based on Rem Koolhaas' 'Junkspace'

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Neural Ornaments, William Morris Edition

Deep Neural Network mix of existing William Morris patterns.

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The Other Method v.2

First person design Environment.

Exhibited at the Next Level Conference in Dortmund, 2015

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Active Borders

VR Environment. Part of the Staedelschule Architecture Class exhibition.

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The Other Method

First person design VR Environment.

Shown at Caution! Slippery Ground Exhibition in Istanbul Modern, May 2015

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Lost

Videos and Graphics.

Part of the LOST performance at the

Warsaw Autumn festival, September 2015

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Running on Random

Book. Final Master Thesis Project.

Presents the Speculative Garden Software applications and their architectural outcomes.

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Limbo Lander

Videos and Graphics.

Part of the Limbo Lander performances, in Frankfurt Lab and Vienna Odeon.

August and October 2014

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Apparitions

Video.

Architectural Fiction,

April-May, Frankfurt 2014

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Superstructure

Computer Game Environment.

Architectural Fiction,

May 2014

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All Watched Over

Video.

Architectural Fiction.

April - May 2014

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Minimal Interface Structure

3D Print.

A small scale inhabitable structure, made with Speculative Garden 3D.

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Speculative Garden 3D

Software.

A network/branching based interactive 3D drawing system.

Part of a Master Thesis research project. Made in Processing.

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Speculative Garden 2D

Software.

A network/branching based interactive 2D drawing system.

Part of a Master Thesis research project. Made in Processing.

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The Garden State

Design.

A collaboration between Staedelschule Architecture Class AAP and MAMAZA.

The project was realized in Mousonturm theater, Frankfurt, in Jan 2014.

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CA Structures

Cellular Automata voxelized meshes, Processing workshop with Karsten Schmidt

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Fourth Wall Structures

Design, Computer Game Immersive Environments.

Investigating the in-between condition through exploration of possible connections between space of the theater and space of domesticity.